Archfiend VS Smash N' Grab is a mixture of in your face round after round smash mouth gameplay, with the randomness of a Leader that finds new opportunities in every round. Archfiend is often refereed to as a drunken master style approach to gameplay and strategy. Adaption, as well as the ability to manipulate multiple ability triggers in a round. Archfiend has a playstyle that is equally challenging to explain, master, and play against; as it is gratifying to master and conquer against.VIEW IN SHOPVIEW IN GAMECRAFTER
In Earth Tau, you are a high-ranking super in charge of deploying teams throughout the known and unknown. Outscore your rival(s) before they can claim victory.
Thank you to NES Collectablez for the great How To Play, Skirmish Deck Reviews, and the upcoming Earth Tau videos in the works. NES has a fast growing list of reviews and takes on Collectable Card Games and other collectables across the industry.
There are three types of Earth Tau cards, each with a different back to help you identify them.
1: LEADER cards represent who you are in the game with the other Players representing your Rival Leaders.
2: LOC cards represent where the trouble is and where your Teams need to be.
3: ASSET cards make up your Deck and represent the different Heroes, Villains, Gadgets, Events, and Professionals you can use to build your teams.
Skirmish is a quick game type and perfect introduction for Earth Tau™. Providing fast game times, and a more focused approach on single Location domination.
Skirmish rules allow for turn after turn Deployment in the same Location, unlike WAR.
You cannot legally deploy into Admin turn after turn, this rule also applies to War.
Use your deployment marker to track between Admin and Location deployment.
WAR is the original game type for Earth Tau™. Deeper and more varied combinations, strategies, and playstyles come together to create engaging and challenging gameplay.
WAR games are rich in watercooler moments that inspire additional replays. Multiple Locations create unique combo plays, challenging the ideas of a single dominate game meta.
WAR rules do not allow for any turn after turn Deployment in the same Location or Admin, unlike Skirmish.
Use your deployment marker to track between Admin and multiple Location deployment.
Season one of Earth Tau™ provides 18,304 unique board states. In other words, you would need to play for four years, at 8 hours a day to experience all game board scenarios for a game of WAR in season one of Earth Tau™.
All 8 Leaders in season one have a unique legendary ability that give you different playstyle choices, this changes the way you can play the game.
The 13 Locations in season one, each have a different scoring requirement. This adds unlimited variety to the common Health Counter win conditions of traditional competitive card games.
To master the game of Earth Tau™ you must adapt to the Location(s) in play, and your Rival(s) Leader approach to victory, in a playstyle and customized deck created by you!
Earth Tau is an ever evolving playground of in house systems, real world data, and creativity; all curated to develop great stories, new ideas, and new ways to deliver that content. We are also gamers, and felt something was missing in the market.
That said: we want to manufacture joy. Saturday morning cartoons with your favorite breakfast cereal type joy. We believe we have done that with the Earth Tau™ Card-Board Game™.
We have many fond memories from all of the creativity, humor, and passion experienced through the work of every creative before us. We want to be a part of carrying that inspiration forward.