We are beginning to build a database of tutorials, a searchable glossary, and an FAQ.
Download the PDF of the Earth Tau Rule Book Below. We are planning a onsite rule book for future use.
Check this space for future updates.
See how to play a short game of Skirmish to get you started. Check out the other videos on the channel for other game types and info.
I) Obey the cards.
II) If you look through a Deck, it must be shuffled.
III) Answer any questions about face-up cards truthfully.
IV) Your plans will not survive engagement. Think on your feet.
V) Respect your Rivals and your surroundings.
There are three types of Earth Tau cards, each with a different back to help you identify them.
1: LEADER cards represent who you are in the game with the other Players representing your Rival Leaders.
2: LOC cards represent where the trouble is and where your Teams need to be.
3: ASSET cards make up your Deck and represent the different Heroes, Villains, Gadgets, Events, and Professionals you can use to build your teams.
Skirmish is a quick game type and perfect introduction for Earth Tau™. Providing fast game times, and a more focused approach on single Location domination.
Skirmish rules allow for turn after turn Deployment in the same Location, unlike WAR.
You cannot legally deploy into Admin turn after turn, this rule also applies to War.
Use your deployment marker to track between Admin and Location deployment.
WAR is the original game type for Earth Tau™. Deeper and more varied combinations, strategies, and playstyles come together to create engaging and challenging gameplay.
WAR games are rich in watercooler moments that inspire additional replays. Multiple Locations create unique combo plays, challenging the ideas of a single dominate game META.
WAR rules do not allow for any turn after turn Deployment in the same Location or Admin, unlike Skirmish.
Use your deployment marker to track between Admin and multiple Location deployment.